Faculties and Departments
Faculty of Creative Arts
Welcome to the Faculty of Creative Arts.
The Faculty of Creative Arts offers a wide range of courses aimed at all levels of ability, from undergraduate degrees to postgraduate programmes and research doctorates.
For those wishing to top up their skills or to learn new ones we also offer a comprehensive range of short courses; including summer schools, evening classes, Saturday workshops and Creative Computing Courses including; Maya, Photoshop, Flash, Dreamweaver and Illustrator.
Workshops are offered in a range of disciplines from life drawing, photography, pottery, textile printing, script writing, enamelling and Animation workshops for adults and young people and creative computing a must for all designers and would be computer animators.
Whether you wish to acquire a new set of skills, update some existing ones or simply seek inspiration from meeting with others who share common interests, the variety of short courses offered by the Faculty is guaranteed to inspire your creative ability!
For individual course details and how to apply please select the course from the menu.
The new Faculty of Creative Arts at WCIMT Australia brings together Art, Media and Design with Drama, Cultural Studies, Film Studies, Journalism and Media Studies. The Faculty has two Departments:
Department of Art and Design
Department of Culture, Media and Drama
Undergraduate Courses
Undergraduate degree programmes at the Faculty of Creative Arts cover a wide range of subject areas led by the academic departments of ‘Art and Design’ and ‘Culture, Media and Drama’. All programmes are modular and by choosing different option modules throughout the duration of your studies you have the opportunity to specialise in a particular subject area, gain work experience, and take part in a European or international exchange programme. The modular nature of the programmes also means that you can change your course of studies from full-time to part-time or vice versa.
For more detailed course information select a programme title from the menu on the left. Information available for each course includes course content, information about teaching and learning, the types of careers that graduates can go on to. Other useful information can be found in the quick links section to the right of this screen.
Postgraduate Courses
Postgraduate courses available in the Faculty of Creative Arts are resourced through the Faculty’s Centre for Graduate Studies. They aim to build on the range of subjects taught at undergraduate level within the region, not only enabling students currently studying in the area to continue with their professional development but also to provide opportunities for graduates who have chosen to settle in the region to return to education after spending time working or involved in professional practice.
Courses are divided into modules (see Course Structure link to the right). This structure acknowledges the demands of contemporary professional and domestic life allowing students choice in both the mode of study and the content of the curriculum. In addition, option modules allow for specialist learning alongside periods of independent study and research.
As a result of this the postgraduate creative arts community at the Faculty comprises a broad range of individuals, representing a wide variety of stakeholders from different backgrounds and disciplines. The modular programme allows students from different disciplines to study together or work on combined projects, to choose from a wide variety of option modules, to work with a diverse range of specialist tutors, and to take advantage of the opportunity to network widely.
In addition to the timetabled programme of lectures and tutorials, students are invited to attend lectures from guest speakers, research presentations, exhibitions staged by students and staff, and other events designed to encourage networking opportunities.
Postgraduate courses offered by the Centre for Graduate Studies
The Faculty has over 100 students on postgraduate courses. Click here for information about the PGDip, MA, MPhil and PhD courses offered.
Department of Art and Design
BA (Hons) Animation | 19913101 |
BA (Hons) Drawing and Applied Arts | 19913102 |
BA (Hons) Fashion Design | 19913103 |
BA (Hons) Fashion/Textile Design | 19913104 |
BA (Hons) Fine Art | 19913105 |
BA (Hons) Graphic Design | 19913106 |
BA (Hons) Illustration | 19913107 |
BA (Hons) Photography | 19913108 |
BA (Hons) Textiles Design | 19913109 |
Department of Culture, Media and Drama
BA (Hons) Drama | 19923101 |
BA (Hons) Film Studies | 19923102 |
BA (Hons) Journalism | 19923103 |
BA (Hons) Media and Cultural Studies | 19923104 |
BA (Hons) Media Practice | 19923105 |
Centre for Graduate Studies
MA Art, Media and Design by Project | 19915103 |
MA Cultural and Media Studies | 19925104 |
MA Fine Art | 19915104 |
MA Journalism | 19925103 |
MA Media (Animation) | 19915101 |
MA Media (Graphic Arts) | 19915105 |
MA Media (Interactive) | 19915102 |
MA Media (Screenwriting) | 19915106 |
MA Media (Video Arts) | 19915107 |
MA Multi-Disciplinary Printmaking | 19915108 |
MA Art, Media and Design by Project
This is a taught programme designed for students wishing to negotiate a personal programme of study based on the creative and contextual development of their own practice. It teaches a range of research skills and helps students to apply them to the development of their work. Named pathways enable students to work within a range of subject areas in the disciplines of Art, Media or Design practice, as and where the faculty can support and facilitate the study.
The programme is specially designed for prospective students who recognise critical, contextual knowledge and understanding as fundamental to the further development of their creative practice. The basic pattern of study is common to all research pathways and students share seminars, tutorials, lectures and presentations.
This programme also offers a chance for individuals to test out their research projects as well as their own abilities for their suitability for study at PhD level. The first four modules of the programme are taken as broadly equivalent to the first year of PhD and so successful applicants are able to transfer to second year PhD at this point if they have achieved the assessments standards required.
.Content
The programme is made up of four modules.
1. Introduction to Practice as Research – 30 credits
In this module students analyse their existing practice and build strategies for the future development of their work. The syllabus involves a series of assignments to help you identify a contextual framework for your practice.
2. Option Module – 30 credits
At this stage in the course you are able to take one of a series of option modules, each of which have specific sets of concerns related to the practice and theory of art, media and design.
The options are:
- Research Methodologies
- Enterprise in the Creative Industries
- Research Methods
3. Research Practice 1 – 60 credits
During this stage you are expected to produce a substantial body of work together with an evaluation relating to your personally negotiated aims and objectives. On the successful completion of this stage of the programme you can opt to either take the Research Practice 2 module, in order to gain the MA qualification, or to transfer to PhD subject to the successful completion of a progression paper and viva.
4. Research Practice 2 – 60 credits
During this module you continue to develop your practice according to the aims and objectives established with your personal tutor at the start of the programme. Final assessment comprises an exhibition of practical work together with a critical evaluation of the themes, issues and artists that have contributed to the development of that work.
MA/Postgraduate Diploma/Postgraduate Certificate
The MA in Cultural and Media Studies is taught by a group of leading academics within the field. Our distinctive programme seeks to highlight the inter-relations between the study of the media and the study of culture.
The study of cultural practices and media forms, cultural histories and methods of research will provide you with the intellectual tools with which to engage in a wide-ranging analysis of the media in relation to broader cultural contexts. You will engage with theoretical debates at the cutting edge of cultural and media studies and be equipped with a range of systematic and imaginative approaches to research.
The MA attracts students from a wide range of backgrounds and cultures, and students can opt to take the degree as a two-year part-time, or as a one-year full-time programme of study.
In 2007-8 our elective modules will include Journalism and Democracy, Game Culture, and New Media, Culture and Technology. You will be required to take two electives plus the two core courses (these are foundational courses in cultural and media studies’ theories and methods). In addition you will be required to complete a 15,000-word dissertation, which will be supported by individual supervision.
A unique opportunity for students to work with internationally known artists in the development of their Fine Art Practice. Work towards in-depth critical and creative self-development based around the production of a substantial body of work.
The programme supports a range of Fine Art practices and students have access to a wide range of facilities and learning resources. Students are normally expected to have their own studio or workspace within the Bristol region.
.Content
The programme is made up of five modules. Students may choose to specialise in a single discipline or adopt an inter-disciplinary or multi-disciplinary approach within a structured, supportive and flexible study environment.
1. Fine Art Critical Review – 30 credits
- Review of your current practice
- Identify appropriate and relevant artworks, artefacts and texts
- Creative practice and seminar discussions based on the development of your work
2. Option Module – 30 credits
The options are:
- Research Methodologies
- Enterprise in the Creative Industries
- Research Methods
3. Choose one of two options
Either:
Fine Art Practice A – 60 credits
- Establish a project in which you explore an artistic theme of your choice
- Studio practice is supported by group critique, individual tutorial support and lectures by visiting speakers
Or:
Fine Art Practice B – 30 credits
Fine Art Practice C – 30 credits
As above but 2 x 30 credit modules spread over two semesters.
4. Practice and Evaluation Document – 60 credits
In this final module you work towards the exhibition/presentation and a contextual evaluation of that body of work.
MA/Postgraduate Diploma/Postgraduate Certificate
The MA in Journalism is a new degree, having been successfully launched in September 2006. It enables students to pursue the academic study of news and journalism. Teaching is primarily theory-based, examining the forms, practices, institutions and audiences of newspaper, radio, television and online news reporting in relation to broader social issues (both in the Asia and internationally). Students conduct academic research and, if they wish, acquire practical reporting skills.
The MA in Journalism will be of particular interest to:
- Students wanting to explore journalism as an area of academic enquiry. The MA offers an opportunity to gain higher level analytic and communication skills with a relevance to a range of careers in factual media, communications and cultural industries. It may also serve as a stepping-stone to PhD studies.
- Prospective journalists keen to acquire an overview of the profession, as well as a preliminary set of reporting skills.
- Journalists (and related media practitioners) hoping to gain a broader understanding of the context within which they work and to develop new skills. This may be for professional reasons and/or a desire for personal self-reflection.
- International students wanting to gain further insight into British as well as global journalistic forms and practices.
Students can choose to take the degree as a one-year full-time, or as a two-year part-time, programme of study.
In 2007-08, the teaching modules on offer include: Journalism and Democracy; International Journalism; Researching Journalism; Online Journalism and Investigative Reporting. In addition, you will be required to complete a dissertation, which will be supported by individual supervision.
The MA Animation programme combines the opportunity for the realisation of individual creative talent alongside an understanding of the workings of the animation industry. Practitioners from Bristol’s leading animation studios support the development of this programme and are regularly invited to view students’ work and to offer professional advice.
During the programme you will be introduced to a range of practical animation and film-making skills and techniques prior to making your own short animated film.
The programme is ‘modular’ allowing the choice, time and flexibility to develop new skills and ambitions. This means that you can adapt your programme of study to best suit your needs. For example, if you already have some experience in animation you may choose to take the introductory module to MA Media (Screenwriting) or MA Media (Interactive, Audio and Video Arts) before continuing to study the remaining animation modules. You can also change whether you study full or part-time by changing the number of modules you study each year.
.Content
The programme is made up of four modules.
1. Introduction to Animation – 30 credits
Through seminars and lectures, practical workshops and projects, you are introduced to a range of practical skills and techniques relevant to the production of animation in a range of different environments.
2. Option Module – 30 credits
At this stage in the course you are able to take one of a series of option modules, each of which have specific sets of concerns related to the practice and theory of art, media and design.
The options are:
- Research Methodologies
- Enterprise in the Creative Industries
- Research Methods
3. Pre-production for Animation – 30 credits
During this module you will research and develop a script and storyboard for an animated film, forming the basis for subsequent modules. The module culminates in you making a presentation ‘pitch’ of your ideas to an invited panel of staff and external representatives from the animation industry.
4. Production for Animation – 30 credits
During this module you produce your film. This involves the refinement and development of ideas generated during ‘Pre-production for Animation’. You are expected to develop your film in preparation for post-production and evaluation in the next module.
5. At this point you can choose one of two options:
Either:
Post-Production and Evaluation – 60 credits
Based on feedback and evaluation from the Production for Animation module, you complete your film and make a critical evaluation of the finished work. You are expected to identify possible clients and to prepare to show you work publicly.
Or:
Dissertation – 60 credits
The dissertation (15,000 – 20,000 words) may take the form of an academic research study or a case study based on a practical problem.
The MA Graphic Arts pathway is designed to be a meeting place for people who are hungry to engage with communication design practice at a deeper level: to research, investigate and debate the nature and dynamics of communication, and explore how they can produce meaningful outcomes using conventional and unconventional forms.
The MA programme offers students the chance to engage at a deeper level with their practice or extend their study into other areas. There is particular emphasis on communication, which may be located in printed design outcomes (books, magazines, posters etc), screen (motion graphics, video, web etc) or cut across these. Editorial control and responsibility to content and intention are at the core of developing themes. Narrative form, structure, the relationship of type and image and a deeper understanding of commercial print, multiples, electronic and broadcast media and other means of dissemination are considered both intellectually and practically.
The course is delivered through a mix of lectures, seminars, tutorials and practical workshops. Lectures and seminars consider approaches to research and practice in visual communication, the changing role of graphic designers and illustrators in contemporary society, and locating your own work in relation to this.
Practical work enables you to test and extend your current practice, and explore media and ideas. You will develop your design process from creative strategies for generating ideas, gathering and analysing information, producing text, collecting and analysing information, to producing final outcomes. We look at approaches to research, and ways that you can use your design process as research. Lectures and seminars provide the tools to analyse both your own work and that of others. The course also provides support in terms of a structured developmental process and deadlines to work to, and tutorial and seminar group advice and feedback.
There are opportunities for collaboration with students from other stands of the MA Media programme and a lecture programme that explores significant cross disciplinary themes. You may also attend lectures from other parts of the School’s postgraduate programme, such as animation, interactive media, screenwriting or video arts. There is also a range of visiting speakers offering professional knowledge and experience.
.Content
The programme is made up of five modules, which are taken across three semesters (full time) or six semesters (part time). Each module carries a credit weighting, and to qualify for an MA (Master of Arts) you must successfully complete each module to gain 180 credits.
1. Introduction to Graphic Arts – 30 credits
This module introduces the subject through practical work and debate. It forms a basis for you to consider your initial perception of graphic arts as an area of creative practice and your own motivations for investigation, study, and practice within the broad scope that it offers. It allows you to become familiar with the resources available to you and begin to negotiate a programme of independent study.
Students also work with students from other strands of the MA Media to design and produce a collaborative project.
2. Option Module – 30 credits
At this stage in the course you are able to take one of a series of option modules, each of which have specific sets of concerns related to the practice and theory of art, media and design.
The options are:
- Research Methodologies
- Enterprise in the Creative Industries
- Research Methods
3. Analysing Practice in Graphic Arts – 30 credits
This module enables you to consider the different forms available to visual communicators, including print, screen and 3D/environmental outcomes. Through individual proposals you develop your work in one or more of these areas. You are encouraged to interrogate your design process and working method(s), taking into account how a designer transforms and adapts their choice of medium, style and design method based on an editorial concept, to meet new circumstances and opportunities. Relevant technical skills are delivered through workshops that enable students to explore the subject further and experiment with their ideas.
4. Developing Practice in Graphic Arts – 30 credits
This module builds upon your skills as a practitioner and seeks to develop concepts and ideas through an understanding of the self. At the beginning of this module you research and submit a proposal for the development and realisation of a body of practical work. The work involved in the preparation and presentation of the project proposal forms the basis of the syllabus during this module. It culminates in an illustrated presentation concerned with your work and its context. Critical reflection on this module prepares the ground for the final module’s work.
5. Extended Practice in Graphic Arts – 60 credits
Building on the experience gained from the previous modules, you undertake to produce a self directed body of work that shows your ability as an innovative and creative visual communicator, capable of creating meaningful and interesting content for an identified audience. The choice of media is entirely open but should be appropriate to the nature of your research and the intention of your work. The body of practical work is complemented by a substantial evaluation report which contextualises your particular approach to Graphic Arts.
This programme helps students to develop the critical, creative and technical skills to work either professionally or to undertake further study in the rapidly evolving world of interactive media. We aim to support students’ creative abilities in both thinking and practice. Former students have established themselves successfully in the media industry and also as independent practitioners.
The curriculum is designed to increase knowledge and understanding of contemporary media practice through the development of interactive projects. The programme teaches core concepts of interaction design that can be applied across a range of contexts and delivery formats. Past students work has included web and DVD publishing, installation art, digital performance and locative media applications.
The programme takes an experimental and exploratory approach to the development of interactive work that takes account of the diverse range of backgrounds of our applicants. The course team advocate collaborative practice and encourage students to share their skills and prior experience.
Students study part-time and students are expected to carry out reading, research and practice outside of these times and to ensure that they have sufficient time available to meet the requirements of the course.
.Content
The programme is made up of five modules.
1. Introduction to Interactive Media – 30 credits
This module introduces a series of key topics and issues in the development and distribution of interactive digital work. It focuses on developing core knowledge and understanding of interaction design through a series of lectures, seminars and practical projects. It also includes the raising of individual skills in a range of interactive authoring programmes and programming environments (such as Director, Flash, HTML, PD and PHP) while asking you to reflect on your role as a artist/ designer/producer.
2. Option Module – 30 credits
At this stage in the course you are able to take one of a series of option modules, each of which have specific sets of concerns related to the practice and theory of art, media and design. These options provide you with an opportunity to work with students across other MA programmes. The options currently available are:
The options are:
- Research Methodologies in Visual Culture
- Enterprise in the Creative Industries
- Research Methods
- New Media, Culture and Technology
- Cyberculture and Technological Change
3. Practice Through Critical Analysis – 30 credits
In this module you engage with your fellow students in research and debate in order to develop ideas for an interactive project. You are expected to consider issues relating to content, development, production, realisation and dissemination as part of this process. You will attend a series of lectures and seminars to gain skills in the analysis and critique of digital artefacts and their antecedents. These seminars help to provide you with the critical context to your practice which is essential for the development of innovative work at this level.
4. Developing Practice – 30 credits
This module continues on from ‘Practice through Critical Analysis’ in order to develop and prototype an interactive artefact. Collaboration is encouraged to reveal the dynamics and strengths of creative individuals working in a group. Ongoing critical analysis of contemporary media and its antecedents forms a core component of the module. Students are expected to contribute to regular contextual seminars as their work progresses, with critical reflection on this module preparing the ground for the final module’s work.
5. Extended Practice in Interactive Media – 60 credits
Students negotiate to produce individually or collaboratively an interactive artefact, the development of which is supported through regular seminars and tutorials. The work produced will evidence critical and creative independence and be fully contextualised against other practice within its field. Students produce a 6,000 word evaluation, which critiques their work and positions themselves as an interactive media practitioner. It is also possible to write a longer dissertation on existing interactive works and the implications for the future of communication media for those who wish to take a more theoretical route to their studies.
Achieve a professional approach to screenwriting, work in a supportive environment and learn how to pitch ideas to industry. This is a course for writers specialising in drama – live action or animation – for film, television or interactive media.
The course is delivered through a mix of lectures, screenings, seminars and tutorials. Lectures and screenings show the different ways in which sound and moving image work together to create meaning, and the use of genre. Research methods for writers and ways in which you can develop your own creative strategies for generating ideas and developing scripts are also covered. You will be encouraged to develop your ability to structure drama for different media, to create and develop characters, and to format your script professionally. You will learn how to present ideas both on paper and in pitching sessions. Lectures and seminars provide the tools to analyse both your own work and that of others, and to write script reports. The course also provides support in terms of a structured developmental process and deadlines to work to, and tutorial and seminar group advice and feedback.
In collaboration with students from other strands of the MA Media programme, you will produce work for both animation and interactive media. Lectures are provided on the impact of new technologies on contemporary narratives, and developments in the ways in which these technologies are being used. Students may also attend lecturers from other parts of the faculty’s postgraduate programme, for instance in animation, interactive media or film studies.
Students benefit from the input of visiting speakers with a variety of professional knowledge and experience, including writers for both film and television, script consultants, producers and agents.
.Content
You may study either full time or part time, and you can transfer from one to the other during the course. Full time students undertake to attend the faculty on two days a week in term time, and part time students one day a week. Students are expected to carry out reading, viewing, research and writing outside these times, and to ensure that they have sufficient time available to meet the requirements of the course.
The MA Screenwriting programme is made up of five modules, which are taken across three semesters (full time) or six semesters (part time). Each module carries a credit weighting, and to qualify for an MA (Master of Arts) you will need to successfully complete each module to gain 180 credits.
The modules are as follows:
1. Introduction to Screenwriting – 30 credits
A programme of viewings and lectures enables students to consider the ways in which moving image and sound convey meaning, how short and feature length films are structured, and how character and story are developed. Students research and develop a short film script through writing workshops, and a commitment to the reading and critique of scripts being worked on by the group is an integral requirement of the module. An opportunity is offered to pitch the project to a visiting industry professional.
2. Option Module – 30 credits
Choose from one of the following modules:
- Research Methodologies in Visual Culture
- Enterprise in the Creative Industries
- Research Methods
Through seminars, tutorials and independent study students research key practitioners, issues and methodologies relevant to screenwriting and media production. You may develop projects on feature film, television, animation or interactive aspects of the industry, or on specific screenwriters. The curriculum is organised as a series of set assignments designed to introduce new research methods and to allow students to demonstrate that they can implement these methods to suit their needs. Students work in interdisciplinary groups which may include doctoral research students.
Students also design and construct a screen-based narrative in collaboration with students from other strands of the MA Media.
3. Interactive Narratives – 30 credits
Lectures and workshops introduce the concept of interactivity, and its current and potential applications are considered. The impact of interactivity on narrative structure, character development and scripting are also explored. Students research and develop an idea, character or scenario for an interactive project through workshops and tutorials. Past projects have included ideas for web-based programs, computer games or interactive television, and installations. Students may collaborate with students from the Interactive Media MA.
4. Developing Practice: Screenwriting – 30 credits
Students research the diverse forms of television drama – soaps, children’s, sitcom, docudrama, single dramas, etc. – and consider the wider context in which its production and reception takes place. There will also be visits from professionals working in television drama. Through lectures and technical workshops students learn effective research techniques, and go on to research and develop a television drama concept. These ideas are refined and progressed through writers’ workshops, and students are expected to take an active part in the critique of work from other members of the group, as well as responding to the process in their own work. Detailed documentation for this concept forms the basis of the submission for assessment.
Narrative shape and pace, the revealing of character and its relationship to plot, and the function of dialogue and mise en scene are also further explored.
Information is provided on how to design and implement strategies for the development of their practice, how to undertake textual analysis and how to construct a bibliography. Journals are kept throughout the module to support the development of a personal database for further reflection.
5. Extended Practice in Screenwriting – 60 credits
Students negotiate a personal project for one of the following narrative forms: feature film, television series or interactive narrative. Film or television projects may be for live action or animation. In writing workshops, students present their work in progress and give written and oral feedback on others’.
Students will research and prepare an extended treatment for their project, which will include a story synopsis and character profiles. It is expected that the project will be at first draft stage by the completion of the module. The minimum assessment requirement is for research notes, appropriate documentation according to the nature of the project, and the full script for a number of key scenes.
This programme has been designed for anyone who wants to develop a practice of creative video production at MA level. It encompasses three major approaches to production work, namely short fictional, short factual and installation or performance based work. Students will undertake a programme of media production methodologies, including research and preproduction. A willingness to experiment will be encouraged.
The programme will build on the continued success of the BA(Hons) Media Practice, with its emphasis on the convergence of sound, video and interactive media. This programme has successfully competed with other established postgraduate film schools at film festivals.
The course will be delivered through a range of seminars, screenings and lectures that challenge students to develop a creative approach to conceptual thinking that can shape and inspire the development of their own production work. This will be supported by tutorials to track the development of individual project work and by workshops designed to teach a broad range of practical production skills and techniques.
In terms of practical skills, students can expect workshops and training in a range of applications, including camera operation, sound recording, editing and audio postproduction. These workshops cover a wide range of abilities from Introductory to Advanced levels and also incorporate practical exercises geared to production work. Supplementary workshops are also available, for example in blue screen, after effects, crane and gib operation, rendering and colour grading.
MA Multi-Disciplinary Printmaking
Known for its innovative approach to the production of artworks, artefacts and texts, MA Multi-Disciplinary Printmaking encourages creative practitioners to develop and explore their ideas through the production of works in multiple formats. The course concentrates on ‘making’ and the comprehension of a wide range of processes through a combination of contextual knowledge and understanding. It gives you a unique opportunity to develop a range of creative, conceptual, technical and professional skills.
Students are taken on from a range of undergraduate degrees including textiles, illustration, graphic design, fine art, ceramics and surface pattern design.
The programme is ‘modular’ allowing the choice, time and flexibility to develop new skills and ambitions. This means that you can adapt your programme of study to best suit your needs. You can also change whether you study full or part-time by changing the number of modules you study each year.
.Content
The programme is made up of five modules.
1. Introduction to Multi-Disciplinary Printmaking – 30 credits
This module deals with the wider vocabulary of topics, debates, processes and issues around multi-disciplinary print. It allows you to become familiar with the resources available to you and begin to negotiate a programme of independent study.
2. Option Module – 30 credits
At this stage in the course you are able to take one of a series of option modules, each of which have specific sets of concerns related to the practice and theory of art, media and design.
The options are:
- Research Methodologies
- Enterprise in the Creative Industries
- Research Methods
3. Developing Practice: Multi-Disciplinary Printmaking – 30 credits
This module builds upon your skills as a practitioner and seeks to develop concepts and ideas through an understanding of the self. It culminates in an illustrated presentation concerned with your work and its context.
4. Practice in a Professional Context – 30 credits
The emphasis of this module is to explore possibilities outside of the institution and participate in a placement, collaboration or work experience situation to gain knowledge and understanding of the professional arena.
5. Extended Practice in Multi-Disciplinary Printmaking – 60 credits
Building on the experience gained from the previous modules, you undertake to produce a self directed body of work that shows mastery of your subject and contextualises your particular approach to multi-disciplinary printmaking.